In real time I suppose not but elongated polys do look crap when they are animated and you get stretch and squash. Once the export process to Zbrush/mudbox is finished then some pinching/collapsing of polygons goes on to optimise the models, thus leaving triangulated meshes as can be seen below in this next gen model. So…
Well I have been trying to get into art for the past 2 years, I have taken multiple classes and I doodle constantly, but I just can't draw. I don't know what it is, I have great concepts in my head I just can't get them onto paper no matter how hard or long I try :/ But I supposed I will keep trying. Another thing is I…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Can you be more specific with how much time you are putting into practicing this? You say this is where you're at after practicing on and off for a year but it's hard to gauge progress without a better understanding of what that means. Are you putting in a few hours a week? A few hours a month? Getting really good at…
Painting the subtleties of light bouncing on a surface is also pretty important to include (and some sometimes make all the difference). http://itchstudios.com/psg/art_tut.htm When painting sometimes I'll switch to grayscale and check my values, and run levels for fun to see what a difference it would make if I need to…
Hello! I am fairly new to 3D graphics and am looking for good practice habits moving forward. If anyone has any advice or resources to share to someone just starting out I would love to hear them! Please also feel free to offer criticism and feedback on how to improve the image below. I hope to create a similar project in…
In response to these quotes: and directly to this: Because people are not staplers. Because the reason companies get away with treating employees like entries on a spreadsheet is because otherwise smart people (such as yourself, and others who have stated similar opinions) defend this practice. Because the practice, and…
Been a while since ive visited this thread. Unfortunately, the skin texturing practice was a bit of a struggle but im starting to see some decent progress. I think from the concept, it was meant to be some sort of "coppery/bronze" material. I don't think it came across particularly well on the final model and ended up…
Also, check out http://www.ctrlpaint.com/ if you haven't already. It's Photoshop-centric and goes over all the fundamentals of digital art. The videos are all free and usually very short so it's easy just to watch one even if you don't have much free time on your hands. As for drawing from the imagination, try drawing from…