Hi There, I am trying to scale the "uv map" gizmo in 3ds max but is not working it does only allow me for translation... also when applying a new texture to a simple image plane, it looks tiled like 1000x times... can someone explain me why??? This is really frustrating, thanks.
Hey guys! I'm currrently learning more in depth how to make great UVs and bake normal maps correctly inside of Max 16 and I would appreacite you to criticise them. Here I have a bug with one of them: You can download my project file here: http://s000.tinyupload.com/?file_id=00007122227160544389 Thanks for you help!
I agree about UI cleanup. I mean, WTF is with the Render to Texture dialog? It's friggin chaotic. Material Editor needs an overhaul. I mean, I know Max much better than your average artist, and yet there's still some shit hidden in that interface that I almost never use even though it might be worthwhile. For…
I tried loading a .mat file with a simple sfx material before posting that and it loaded fine. That was with Max 2022 though so there might be issues with older versions of Max...
hey everyone, i am really new with 3d and i'm just trying to learn it by doing lots of tutorials on the web i am following a tutorial to make an airplane but i am stuck on a certain part, i just can't figure it out!! this tutorial has been tough cause it doesn't really explain everything exactly you kinda have to figure it…
It sounds like you want a shader that blends based on height and slope. If you stretch the terrain up too high and you get ugly distorted textures you will want to go with a shader that has "triplanar". Max is pretty limited on this front. There is a small chance you could piece something together using the data channel…
For the high poly There might be some good techniques in Zbrush but not being a zbrush expert I'm not really sure. Inside of max I think you could use splines with a bit of modeling afterward. You could use just a spline with "Generate Mapping Coords" turned on to give you some nice UV's to work with. You could apply a…
I think the file is max version 2018 and I'm still running 2014 here. File in question is this one here. Kind of overkill to hunt down and install a trial just to convert one file. Hopefully this doesn't break any rules.
I'm trying to render a low poly ambient occlusion map in 3DS Max with mental ray and I keep getting this error (First image) I've turned off cast shadows on both the general tab and adv lighting tab of my floating geometry objects, as the wiki tells me to, but still get the error. I'm also getting this weird artifacting…