You may think about how many different peaces of rubble you really need and only use these as particles instances. Maybe even merging and makeing a convex hull and bake the texture to that "one-filled-piece-of-rubble". Or simply do a shrinkwrap of a grid on top of the particle simulation. Ohh.. and someone did this already…
All, I am reviving an old project and wanted to learn how to A.) calculate the volume of a box mesh and then B.) determine how many grid spaces and the location of those grid spaces that volume occupies. For example, idealy the code would take a box and determine that it occupies a 3x3 space in the world then create a 3x3…
d1ver say: If you compare to how the film shipped in this aspect ratio you'll see that the framing is quite different. It uses a longer lens which results in a tighter crop on your focal point:…
All of the examples use a lot of repeating objects. I wonder if the system relies on a lot of instancing to run at those speeds, so that the search algorithm he was talking about can compartmentalize its searches to the point cloud data of one object and its position in space relative to the viewer rather than searching…
I seem to have run into an issue where indirect lighting is not baking if I use World Space coordinates for my UV's. I want to do some prototyping in the FPS Template so I've setup a grid material, and would prefer to have the grid line up via world space UV's. Not getting any indirect lighting from lightmass both BSP's or…
Some updated beauty renders. Going to put these 2 on an artstation post. I'd also like to pull together a little breakdown, just not sure what people want to see? I also took a couple of gifs of how the guides look in engine. Each guide affects the surround strands in terms of physics sim. The guides for the braid were…
Man. Love all the changes they announced at blizzcon. Love that necro is coming. But I`m still feeling a bit meh about it all. They dont seem to have anything substantial coming that will add replay value. Like, adding 2 zones is cool, but its still the same gameplay over and over. Nothing to really work towards,…
Do you want to crop the images and get rid of a few pixels? Or squash it down and resize them using something like Main Menu > Image > Image Size? The Crop Tool shouldn't resample unless you specify a height width or resolution, then I don't think it has any options for what sampling method to use. So if you're going to…
inded, thanks. Great links cant wait to check them out more.I did a test scene earlier, not this concept to make sure i understand how to use unreal units and set the grid is max right after googling what to set home grid and 9th spacing too. Its 8,16 if i remember right? I also agree with modeling mesh's and bringing em…