Except now they're more likely to pirate it on PC because games are always leaked before the street date and no one is allowed to buy it so if they want to play it when everyone else is excited and talking about it... hello torrent sites. I mean really, the only people who still want to play these games on PC are crazy…
Hello, and thank you for taking the time to read this, let's begin with who I am. I'm a serious game developer and programmer with near 5 years of experience in my field. I'm currently working on a project in Unreal Engine 4, now it's time for project details. "The Damned" is a psychological horror game set in an active…
Update 21/6/2016 No more people are required. Here is a recent image for those who are interested: Update 13/5/2016 The VFX positions are filled! We are now looking for environment/prop artists! I also have some recent screenshots of the game: Update 4/4/2016 We are making great progress. We are feature complete, had MoCap…
OK ok, risky thread here but a very interesting one if you think about it. 60 frame per second! Ha! The famous 60 frame per second that most PC gamers acknowledge daily in their games. The same thing can't be said for consoles users knowing that most games nowadays on consoles can't catch constant silky smooth 60 frame per…
Hi, my name is Salim, Im an independent game developer looking for a freelance 3D character artist and a 3D animator. Our first game is a third person view action/adventure game set in a fairy tale world reminiscent of The Legend of Zelda and Ico. Work schedule is very flexible even if you already have a job. If you feel…
So i asked on a FB page before this, i was asking about how many polygons is the limit when one wants to model a character for current gen video games. someone gave me an answer of '40k tris'. im not sure if i can trust this though, (1) first of all, do people call it 'tris'? i thought most people just call it 'polygons'.…
Greetings, My name is Justin and I am the Project Lead for INT and also the founder of Starboard Games LLC. Our project is a Sci-Fi, RPG that will take place in a fully 3D modeled city. We will have roguelike and western elements to the game. I am currently looking for a Concept Artist to join our team and work on…
Dear Polycount. I sort of asked this already on Discord, but figured I should frame my question in a more organized manner. The question is: what is the better (or more "reasonable" for an indie team) approach to animating hanging clothing in UE5? Cloth sim, bones, something else?.. Someone asked me to make a character for…
I was in the same boat for undergrad. Attended a big state school, majored in art (graphic design) and telecommunication (mostly as an entry point into their game design "specialization" which was at the time only four classes). I can't say I use what I learned from graphic design very much day to day. Most of what I got…
Hello, everyone. I'm new Polycount and I just wanna say it's great to see some awesome talent right off the bat on this website. I'm basically someone who is trying very to hard to break into the game industry as a 3D artist; i'd like to some day produce in-game models for games, PC or console. And with that said, here's…