http://www.cggallery.com/tutorials/displacement/ Theres 2 Zbrush options in the select sculpting package and I have no idea what one to use or even what the difference is, can anyone help me out?
Since saving a Kismet sequence in a prefab doesn't work (crashes UDK everytime I try to load the prefab which is saved) is there another way to get objects with their Kismet sequences from one level into another? Copy and paste also crashes udk.
This feels like the most basic thing, but I haven't found anything about it or figured out a way to do it in Zbrush. Is there a way to do this? I want to skip the part of bringing in my HP into Maya just for the sake of softening the normals. It slows down my computer pretty bad and it wastes time. Thanks!
Hey there. Now I'm getting my first experience with character creating. I've made a sculpt of character's head. I tried bake normals and I found out a few problems. Why artifacts appear? What's wrong?