SBP is fantastic for drawing and painting, ist tools for cutting and transforming arent as deep as photoshops. I wouldnt recommend it, if you plan to use photo based textures, but for pure hand drawn textures, just give it a try
something really missing here is plantigrade legs... Makkon drew them if you look more closely at her right leg in the concept. He also did a ton of other drawings of Puckette for you do use.
Ok thanks but I know how to make it like a brush but how do I do to make it like a mask? I mean I just need to set it as a brush then press the mask button and drag draw?
awesome concepting work! I'm really looking forward to the model progress! btw, so the lowpoly was just to get the silhouette you drew earlier (the thumbnail) correct in all views so you could draw your concept over that?
Howdy! I'm new to the boards, checking out the various artists' websites on the net for some expert opinion. :) Essentially, I've come here to ask you more experienced artists if you could give me a little advice on career choice. I'm 24, and I've been doing a lot of research lately, trying to assess what I want to do, and…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Just because you can take traditional art courses doesn't mean that you'll learn anything, so be careful. The worst thing that can happen is that you shell out 800 (on the less expensive side) bucks to listen to some ahole that draws worst than you, same goes with computer art classes. Take the time to do the research…
I've been off my game for months and haven't drawn or modeled anything. Got myself a new tablet and started doodling this eve. First step in hopefully a big staircase of getting where I need to be. Nothing special, but it felt good to draw again.
I'm going to comment on the anatomy and the Life drawing/Pencil and Ink portions of your portfolio. Many of the anatomical musculature drawings in your anatomy section look really good, and then I see "Chappell W1-A4" and I see no indication of the anatomy understanding suggested in the previous drawings. The same goes for…
If you're going to be a level designer it's always a good idea to draw quick sketches of the map layouts on paper first. I know for a fact that Valve draws every map for all of their games on paper/white board before they even touch Hammer. These layouts can either be isometric views or, the more common choice, aerial. By…