Bethesda's level designer's map. http://bethblog.com/?p=336 Not only is it pretty tough, it contains a couple of new elements that weren't utilised in Valve's levels.
yea it is empty still, got a handful of assets to do, i think the camera will be much tighter on the containment chamber since i want that to be the point of interest.
Yeah, what SyncViewS said, you should not have to worry about that anymore, use CSS containers for your layout, it's much more flexible (and modern ;) ).
I have seen many texture maps that contain information only half of the model to save texture space. Please teach me how to do to unwrap the half model UV.
Hello, I would like to offer you my pack. Contains: - Ue project (material, instance, prew scene) - Texture (diffuse, normal, roun) https://gumroad.com/products/nIZko