i wouldn't bother trying to uv unwrap or edit models in blender 2.49 in this case. i would just look for a way to import finished models with seams, uvs and everything to 2.49 and export them from there. the steps that you really have to do in 2.49 might be a little tedious to do, though (assuming for example that you have…
errors like,- like when the import stopped with a message like error importing. I found some plugins on Blender scripting forums, cant find the one I had back then- but something along these posts: http://blenderartists.org/forum/showthread.php?t=104786&highlight=obj+import…
If youre working "next gen" and getting most of your detail information from your high rez zbrush model (by doing an AO bake) then seams are less of an issue. You can do your color procedurally, and texture overlays will take care of surface detail...you may have to clean these a little by just making sure there aren't…
If you can import into UE and keep it as instances, that is fine. Placing by hand is also fine (in case you want variations, group them BP's and what not). I prefer to do import all the parts separated and placed by hand. No telling what an LD would need to adjust, and if it is adjusted it breaks the workflow. So you want…
I wouldn't blame the guy who were teaching us, he had to fit lots of knowledge in few hours of course (3d was not really a major part of our program) also it was like 10-15 years ago but somehow that idea of avoiding triangles stayed (i don't think he completely forbid it, just suggest to avoid it when possible) i remember…
We've got a bunch of cool things to share with you today. * Some inspirational 2D environment art by James Paick * Jean-Baptiste Di Marco brings us back to CGA graphics * Topical Mario game-art spoof Coolvibe Coolvibe have collected 40 mind-blowing 2D environment illustrations by concept artist James Paick. Great for the…
Zbrush Resources MasterThread I thought it would be cool to have a central place for people to post quality zbrush resources that make our lives a bit easier Alphas: EAT 3Ds 110 Bolts http://eat3d.com/forum/tips-tricks-and-free-videos/110-free-custom-bolt-alphas Rick Baker Wrinkle Alphas…
Hey @Eric Chadwick thank you so much. This is the goal in term of mood and tone, the first image is more for the kind of location I want bring the user, right somewhere in the arctic circle an the other two images is the what I really want to achieve. The character is just for human scale, I have in the background a model…
Hello supremedalek925 import and reload are python commands which work with modules and packages. the way of addressing them is with the dot syntax: import customCharacterScript.customCharacterScriptreload( customCharacterScript.customCharacterScript ) where the first part is a package (a directory containing the modules…
Hi everyone. I went back and made some changes to my site. I got rid of that lightbox thing I was using as everyone suggested, deciding to just have users scroll down the page to see the images. Is this a better way? Here it is: http://www.hayden-zammit.com/ I know there's no game art stuff on there, but I think I might…