Thanks a lot, I really appreciate the feedback. This model is currently a high-poly / concept pass, so it hasn’t been optimized for real-time yet. I agree the triangle count is high and the density is uneven, especially around the wheels and pipes. I’ll be doing a game-ready optimization pass next and will post wireframe…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Hi, thank you for stopping by and for kind words. Sorry for the late reply, I was a little daunted with the task. Lately I've spent not as much time as i would like to on this project. Currently I'm struggling with a tree. I did identify it, and I think I've done it correctly, to my understanding the main tree on the ref…
Hello everyone! I'm a bit ashamed I didn't join here much earlier. =) My name is Ondrej Malota, and I work as an environment modeler creating highly optimized architectural 3D assets for American Truck Simulator.
Before that, I built for 5 years anatomical 3D assets for Human Anatomy VR and recently a few digital sculpts…
Hey ZombieWells, thanks for the links and reference. I can see you have done your research, which is insane!!! Also your stuff on your website is absolutely mind boggling amazing!!!! I just want to clarify that when I say I make it up I mean I copy parts from other tanks that look the same, I'm not saying this is right but…
Thank you kind sir! This was the answer I was looking for. Now I wonder, how many other counties have done this same thing. Having rented them from Germany do they intend on giving these back now that they are withdrawing? Correct me if I'm wrong but what use does a tank have in Afghanistan at this time? Other then…
Hey guys I'm trying to reuse the same workflow that Alex Senechal : https://www.artstation.com/artwork/eVm0P Long story short : 2 uvs workflow, on the first, the baked textures ( trim and decal ), and tileable on the second UV everything is almost ok, except that : This seam doesn't appears in the different Buffer Pass (…