I have a friend who is moving from Max to Maya and is having real issues speeding up his workflow. I'm not sure he was ever particularly fast as a modeler in any package, but the transfer between software has slowed him down even more. Are there good resources out there for speed modeling (especially Maya specific ones…
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model**3D model the FC1 Red Dot Sight** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:10297** *Vertex count:5629* https://www.cgtrader.com/products/fc1-red-dot-sight
I've been modelling hard surface for 6 years(7 now) with nothing all that impressive to show for it, sadly ): . But now I want to see how it's like to model actual characters So I just picked up a random male anatomy reference from the wiki and started attempting to model that. And I'm not sure if I went about that the…
Hello Polycount! If you're an engineer, CAD enthusiast, or maybe you are just learning 3D CAD modeling, share some of your works in progress shots or showcase your final models here! I recently modeled this Knights Armament Company rail cover. I used simple calipers and got fairly accurate measurements. I spent yesterday…
Hi, i wanted to model a game character that is a nazi soldier but i have a few questions regarding the clothing. Here's the ref http://cdn4.digitaltrends.com/wp-content/uploads/2010/09/CoD-zombies.jpg I am wondering what's the right way to model it. Should i model it in one piece and use textures to create the collars and…
[ QUOTE ] Yes.... indeed. Ear is such a twisted shape. I had hell of a time trying to make good looking ear in low polygon cage. So I left it untouched this time and try to use Z-brush to detail the ears in high polygon model. [/ QUOTE ] you should watch out for that. learning to model all parts is going to help you more.…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
It's a fact that 3DS has a more developed and robust modeling tools but for some reason i simply can't get my head around it. Maya 2014 and up with modeling toolkit really jumped a leap in modeling. It doesn't have anything ground breaking in there but the way you can utilize it in practice once you really learn all it's…
~Current position interests: 3D Character Modeller, Prop Modeller, 3D Generalist~ Hello! My name is Tyler Hinthorne, I am a 3D Modeller specializing in stylized creatures and characters. Skills * 3D Modeling * Character Modeling * Unreal Engine Experience * Texturing * ZBrush * Autodesk Maya * 3D Coat - Handpainted…