I was thinking to myself that it would be really great if it was possible to create a material on a mesh in a way that would require only a single material to be applied in the game engine, but covers multiple tiling textures, and even details all in one setup. Im finding it pretty hard to explain what Im getting at, so…
Hello, We're a very small indie tabletop game company, looking for 3D modeling artists to participate in the development of an exciting new board game. We're looking for designs for both characters, creatures, and building tiles. The game will be made up a hex grid, the size of each tile up to change according to how much…
Hey yall, I've been working on a Japanese alleyway for my portfolio. The idea of the piece is to keep it as modular as possible. Currently, the scene has 2 different building types: the metal shack and the stucco building. Started the thread kinda late into the creation of the scene, but I still have quite a while to go…
Modular rock sculpts that will be used to build some mountains/cliffs. These were pretty fun to do and were a good lesson in Zbrush with dynamesh and morphs!
these kinds of systems could make town building and modular assets in games very easy and intuitive. I'd love to see this developed into something further
Welcome to Polycount! For the column normal map, try flipping the green channel. For the building UVs, take a look at modular techniques. http://wiki.polycount.net/CategoryEnvironmentModularity
Excuse me while I blow the dust of this project. Its been a (very long) while since Ive made a pimping post. I have had some spare time recently and was able to consider working on a personal project again. Rather than start something completely new I wanted to have a go at finishing a project Id already started, but not…
I made a tutorial on modular pieces in my artsation challenge tutorial series, it would probably be applicable to building fantasy environments :) https://youtu.be/xC0uL_QQWeY