-At the bottom of the projection modifier enabled "shaded" first (makes it more clear) -Then the little arrrow next to "Push - amount", slide that up untill the cage encompasses the highpoly. (you never want your cage to be 100% even/flush with the highpoly/lowpoly). (if you have shaded on, it will give a good view of it)…
So I was recovering from a flu I got on my last day in Aus. Pretty nasty; took me out for a few days. I'm also back in China! Anyway, about my game. I'm still working on it, but there are a lot of little things that need doing, and a lot of smaller things to pay attention to. My brother's been goading me to work on the…
Hey, I think it looks pretty good. I do think that the slide has a bit too much grungines going on which hides the glossyness of the slide and makes it feel less metallic like on the picture below.
This is what I am trying to say. As for the corruption issue that is actually a false positive and was somehow introduced in the latest version or two, they are working on it but if you open it in an older version like 3.4 or if you restart your computer it should work, I had this happen recently and I know it is a fake…
Have had this shitty little 2 GB flash drive that has a plastic slide that the actual USB part sits in and I slide that thing open and closed for hours yet I barely even notice.
Agreed with stray. Maybe share your reference if you can? For the ears, it looks like light and shadow or the perspective might play tricks on you sometimes, e.g. I've never seen the depression in the Y-shaped antihelix go down as far as in your second to last model and the last one looks a bit strange from the side. The…
Thanks for the feedback! Yeah I'll plan on doing something a little more with the roads, either like you said or some separate brick/cobble models that will be scattered on top of the road and the sides to break it up and add some more depth. Designed a concept of a sword prop quickly this morning in corel painter with…
Double(or tripple you would say) loops(loop on each side of your edge) is generally always best, if you do an "edge bevel" on it, you ruin the initial edge, which can be a pain down the line, if you want to adjust, or when creating your lowpoly etc. For hte lowpoly for example, if you remove the 2 supporting edges your…
marketing PSD is a different thing than the square picture for the workshop. Check the sliding pictures at http://www.dota2.com/store/. For more info on the marketing art slide to the bottom of this page: http://www.dota2.com/workshop/requirements
I want a slide in my studio. Seriously... We need a big huge water slide. Or one of those pool type things that just float around in a big lagoon and circles the building. Damn that would be awesome.