Looks good! If you're going to use this as a portfolio piece, I might recommend maybe having a screenshot similar to the checkerboard ones, but replace the checkerboard with a solid neutral color or something else. Checkerboard's have a way of saying I'm a default texture and kind of detract from the work, and while I like…
Generally the cause of this is having a white background in your actual texture, you want to make sure there is some sort of padding in your diffuse texture. If you have xnormal installed, you have a photoshop plugin specifically for this purpose already Another thing you can do is simply paint in the background behind…
I'm still playing the daylights out of Empire: Total War. I don't think I've ever played a game with such insane scope! I haven't seen the world end up in the same hands twice, and every campaign something different happens. In my last run as France, I landed a force on neutral Geneoa and conquered it as my first…
try modelling some more realistic characters, I'm assuming you're aiming for the games industry probably so show that you can use planes and opacity maps to model hair for characters since that's the primary way a lot of character hair is done besides stylized models, it'd be a good idea to include the texture maps and…
the pose does read very well. you should go for a more neutral yet more imposing one. bumped chest , high chin, closed fists.. i dont really like the open mouth either. it looks like theres some baking error in your hands too and it loooks like theres a couple of place that would need a little bit more tris . you have a…
Yeah, I agree with that and I've backed the camera a bit in this update. As for the leaves, I haven't thought that much about them. Though, I think I will be making a branch and then place that one out several times to get the right shape =) An update now then. I have started to get most textures into the scene as well as…
update So I quickly tested out measure utility on a 512 diameter circle and it gives you 1608.483 length just as I was expecting it to be , not precise power of 2. In theory I should be able to work with 1/4th length of it, bend and mirror 3 times and call it a day. But it ll take up weird texture space on texture sheet.…
The T-Pose is the preferred neutral pose, when it comes to animation retargeting. I guess when the joints have 90 degree angles compared to world orientation, it easier for the system to apply motion on skeletons with different joint axis, and rigging in general. But you absolutely dont have to (and shouldnt) use the…
Thanks @ZacD ! This was my first attempt at texturing anything and I appreciate the feedback. On my current project I'm really trying to think about how I can tell more of a story through textures, rather than just make it look cool. The terminating edge loops thing I totally agree with. I'm not super proud of the topology…
My material is usually Arch & Design in the neutral grey that it is by default, but sometimes I choose white instead. It doesn't seem to make much of a difference apart from overall brightness which can be tamed using exposure control. And the portals are slightly larger than my windows, placed about 5-10cm from the…