I work in QA right now and what everyone in both threads has been saying is true. QA is very divorced from actual development in most cases and there's not a lot of chance for advancement. Probably more-so where I work, but I can imagine more studios and publishers adopting this kind of system. It goes as far as the fact…
Hi my name is Felix Waubert de Puiseau and i thought id show you some art from our last finished game Ghetto Freaks. [ame] http://www.youtube.com/watch?v=N-TLZzCFaAU&feature=player_embedded[/ame] DOWNLOAD GAME For this project we wanted to create a multiplayer-style game with bots , because of the limited amount of time.…
Big Sandwich Games is a game development and 3D outsourcing studio based in Vancouver, British Columbia. Founded by a group of industry veterans, Big Sandwich Games is dedicated to providing the highest quality in-game art assets to our clients. Our team's dev experience spans such titles as Bully (Rockstar Games / Take…
Notes about a modular workflow: Seen here is two minor variations on the same texture. As I work on texturing each character, I keep very meticulous layers inside Substance Painter, and I separate channels completely. For instance, the redness in the second image is a separate layer sitting on top of the splotchy yellow…
Hello! My name is Mikhail Stroganov. I am a 3D artist from Russia, living in Vietnam, Ho Chi Minh City. I am a professional 3D asset modeler for the gaming industry and currently work as an environment artist. My responsibilities include developing realistic environmental assets, including both natural elements and…
We are looking for a talented and passionate 3D Artist who wants to make a big impact on our art team. Someone with a breadth of knowledge, whether it be more of a generalist, a technical artist or just a really strong artist in general. If you think you would be a good fit, Shoot me a PM with a portfolio link.…
Hello! My name is Nayaki and I'm a game artist looking for opportunities both full time, part-time, and remote. I just finished my master's in digital art for games and I love working on 3D Environments and Characters, particularly for VR games. These are the 3D programs I'm familiar with rated by level of expertise (1 is…
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
All the handset manufacturers are trying to be the dominant platform right now, so you can dedicate yourself to one or two platforms and you'll be alright. My picks are Nokia and Sony Ericsson, they are the most aggressive with consumer content and they both looove games. If you decide to go Palm/Pocket PC, check out…