Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember https://store.steampowered.com/app/980640/Empire_of_Ember/ . As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
Helloo guys. Im trying to rig this thing i made in 3dsmax: its the fuel flex valve from a rocket engine. I have hidden the top and bottom metal flex tubes to make the problem parts(the 6 hinges+center joint) easier to see.Here is what i have so far: The valve is a part of a larger rig with a gimbal bearing in the center…
Hello Polycount, I have been trying to learn how to rig recently, however I have run into a snag that I can't seem to figure out. I have searched the forums as well as Google looking for an answer. While I have found some similar questions, none really went into my specific problem. So I apologize if there is something…
edit: I narrowed it down but not sure if there is any non labor intensive fix. I summarize in 2 minute video here : https://youtu.be/uZaaZScRlPATL:DW is somehow Daz2Maya Bridge holds mesh at different bind pose that HumanIK. Breaks ability to create new blendshapes. Hello, I am having a problem with blendshapes setup. I…
Workflow: Issue: 1)Imported the UE4 Mannequin's skeleton and skeletal mesh Note: their pose matches perfectly, but they’re not in a T-pose. 2) Define the skeleton in HumanIK. Issue: Since the skeleton is not in a T-Pose, after I assign the upper arm, lower arm, and hand I am getting this Status message: "The right arm…
I know this is probably a super basic issue, but I cannot find a solution for it. I'm exporting out an animation into an fbx which will then be put into Unity, but the animation breaks when exported. The mesh and skeleton don't move, but the controllers all move according to the animation; this happens both IK and FK…
The Position Avalanche Studios in New York is currently looking for a Technical Artist to work on the development of high profile AAA projects for PS4, Xbox One and PC. The ideal candidate feels comfortable in a team environment and is able to contribute on many levels like research, modeling, texturing and effects. You…
Grimlore Games is a mid sized studio (~40 people) based in Munich Germany. For the past few years we have been working on the RTS game SpellForce 3 and its expansion packs Soul Harvest and Fallen God. We are now in the early stages of a new project and are looking for a Technical Animator, who can help our Animators /…
Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember (https://store.steampowered.com/app/980640/Empire_of_Ember/). As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
DAM Consultants is currently looking for an experienced 3DS Max Tools Scripter for work on a video game cinematics project for one of our clients in LA/Long Beach area. In order to be considered for this position, potential candidates MUST meet the following criteria: ~ Candidates MUST be located within reasonable…