Week 2 Updates Here I resculpted the head to a concept that I found of an aggressive fish-like creature. I also started following the idea of the third-sculpt a lot closer. An aggressive insectoid like creature.
I'm doing Creatunary, sketch and quick sculpts of creatures. I started this on Twitter @tocogamescom but I now also made a thread here: https://polycount.com/discussion/224421/creatunary-31-days-of-creatures-sculpting#latest
Hello! I am trying to rig a headless spineless creature in Motionbuilder. The body is the creature's head. Unsurprisingly perhaps, I end up with a Character Definition Error demanding that I map a Spine and a Head joint. Is there any convenient way to get around this? Thanks!
Hmp. Deamon = magical creature = human physical sense do not apply. Don;t get me wrong, but more it look bad for human eye the better demon it is. At least what I think about such creatures :D .
Also you might want to remove your anatomy studies and creatures. That is your weakest work. The environment stuff that you have is decent and i think your portfolio will improve greatly if you remove the anatomy study and creatures.
For my character artist pals, here's a link to a list on Wikipedia of Irish Mythological Creatures. Notable creatures include the Banshee, Cait Sith, Dullahan, and, of course, Leprechauns. Edit: I'm also told that Fairies and Unicorns are fair game.
Wow thanks Prophecies for this,really nice references to start modeling:() Do you know any good sites from Star wars creatures references? Think it will be good practice organic modeling from start wars creatures.
About me: I have a fair amount of 3d modeling/texturing and digital 2d experience and have done varying amounts of both free and paid work over the years. Without going into detail about my personal life, I need extra income and I'm willing to try my chances on things like Steam Workshop, Unity/UE4 asset stores, etc. (This…
Hey! First of all, it's no problem at all. Thanks for going out of your way to thank me, it's actually pretty amazing to hear my posts helped out! I hope to see you start creating original work soon! I'll definitely keep an eye out. ;) Don't be afraid to start trying to push out some ideas and silhouettes aside from your…
Everything was going great until Marmoset 1.10 tore my rig and animation to pieces. I spent 2 days following this tutorial to rig my creature in Maya http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya He uses some kind of "flexi" rig system that relies on nurbs deformation and even a bit of n-hair I…