you can do both using the dispmap from zbrush and combine them in the shader with the hand painted one from mari... or combine them in the sculpting app... higend stuff is done with three diffrent maps... sculpted dispmap + painted + noise renderman and redshift does have nodes to combine dispmaps...…
Hi, I'm trying to figure out how to set up a material in 3dsmax that does the following: 1) Has 4 tiling materials (with base colour, normal, roughness, and metallic maps) that use tiling UVs in UV Channel 1 2) Has another material that is a colour image that sets the colour for those tiled textures (so if I have a tiling…
Most of the major render engine has a roughness attribute on diffuse/albedo (image from arnold support) I normally never touch diffuse roughness. I'll just leave it as is (usually 0.0) But as I dig in more. Especially in Renderman it has its unique name for diffuse roughness which is called oren-nayar. I googled oren-nayar…
http://td-u.com/photoreal-lighting/ January 5 - March 2, 2015 COURSE OVERVIEW When working on a photorealistic project, the best compliment a lighter can receive is that it looks like no work was done at all. Whether lighting an all CG scene or integrating CG elements into a live-action plate, photorealistic lighting…
Description: We are currently looking for a Senior Cloth & Hair TD to join our team for CG feature film. The main focus of the position will be to set up and run cloth & hair simulations Skills: Production knowledge of Maya, Qualoth, Yeti, Shave and Haircut Experience with Mel, Python or other scripting languages Good…
Great critique, spot on actually. For starters, the basic idea was of a clan's leader that had to face his challengers in this place as tradition. The weapons were laid there at the challenger's disposal to take on the leader. The character's accessories could use more detail, sculpted as well as painted, I don't have any…
From the Arnold docs: Using a very high IOR value can look quite similar to Metalness. It looks the same if you set the Base Color to the Specular Color and the Specular Color to black. The difference is that you get an extra reflection at the edges, with the Specular Color controlling the edge tint. The metal fresnel…
Fletch: I don't know where kelvin is in mental ray but it is an easy switch for every light in vray. I guess mental ray has common camera settings but I like how vray handles them more. Sun and Sky is what people use when they don't know how to light. Yes, once I used the create sun only and angled it but you can build the…
Poopipe, the hl2 image is not an impossible pose. Look closely, she is touching her hair. I think the pivot is just placed too far back and that's why the overlap is that bad. If you curl your forearm back as if curling a barbell, it should go back pretty far to the point where you can even use the hand to touch your own…
Don't most other countries media outlets not name the shooter and put the shooter's name on a plaque in the golden hall of honor? Our media has turned this sort of thing into a game of one upsmanship. Seems like that has to play a lot into this as well. For anything like Australia and the UK to work here in the US, it…