it's not so much that it's a high instruction count. in fact the instruction count wasn't that much higher. it's the fact that it has to run a sample loop x times for every pixel the shader is rendering. where x = number of samples.
Hey @shockobonss! The reason why you don't have this feature yet, is that I haven't released the update yet x). I was stuck fixing something minor and life got in the way, but I finally have some vacation and therefore time to wrap this up. So I promise you will get your hands on this feature very soon!
Hello folks. First of all I'm most likely not a member with a big name on here but i wanna change that and most of all i wanna help newbies to learn 3Dsmax since i know how hard it was for me-so i made this ''most Importand 3dsmax shortcuts cheat sheet'' with the default hotkeys of 3Dsmax. I will write it down here and…
Does anyone know if it's possible to change the position of a texture within a material in UDK? I have a texture that is tiled (using a TextureCoordinate) and I'd like to nudge it over a few pixels/units. Is there something similar to the Panner in which instead of Speed X and Speed Y there's Position X and Position Y?
The easiest way to do this is to simply create two parameters for X and Y and then append them together and plug the result into the Speed pin of a Panner node. Make sure your X parameter goes into A and Y parameter goes into B, otherwise they'll be inverted.
Well you would have to re-record all your stuff in 1920 x 1080 and export that out in premiere as 1920 x 1080. Pretty sure youtube just looks at the dimensions of the video and then properply scales that for 720, 480 etc views.
Nice drum pad. I don't have much to say that anyone hasn't already said except good job on it. Also, the instructions are a bit off, I think. 'X' is listed twice for what should, I think, be the 'X' and 'C' pads.
Utilitarian but here is a power breakout box for my scanning rig, printed in PETG on Prusa I3 MK3s, 114mm x 70mm x 40mm without flange. More info on the project in this thread https://polycount.com/discussion/167507/alexs-texture-scans
I use Maya 2015 on a macbook pro and it works no problem. I use it in Mac OS-X fine (but know that there is no direct-x, so the swanky Maya directx stuff doesn't work). You can always dual boot to windows too.
too tired to go on about shadows problems but your normal maps... try multiplying by X,X,1 in the material and be aware that they do flatten a little when lighting is baked anyway. They are never as nice when baked versus dynamic light source