It's just sad that its being turned into a political debate with the typical blowhards on both sides blowing harder than normal for the same old reasons. "We want reform but we don't want Obama's healthcare reform." Seems to be the oppositions main talking point. The blowhards pushing for no reform are just trying to push…
Hey everyone, I honestly never expected this post to get many comments on it, and it is nice to see that I wasn't ignored. Thanks again for taking your precious time for me. Yesterday night I went to watch a YouTube video to see how to model a hand, and here is my third attempt. It isn't done but it already looks so much…
So I took this base mesh as far as I'd like to push it for now. It could use a lot more work but I think I'll keep moving onto other sculpts for practice. Also here's a super sculpty bodybuilder anatomy I started tonight. I'm going to clean it up and move to push it past the previous base mesh. brb
id say what needs the most work right now is the face and hair. use the freeform tools in max to just push it around and get the anatomy of the face looking more woman like. the backpack is cool, and i really like the pants.. but with the pants try to add in some wrinkled detail.. just edges pushed out and pulled on top of…
I think the colors are in a good spot! Definitely like the personality of the hand-painted saturated colors are giving the character right now. My only advice was that now you've got the colors in a good spot, really push the contrast between the dark and bright, like in the folds of the pants namely, as that will help…
Here's a quick paintover. Hope you don't mind. Just saw a few things to push further Depth! Increase the contrast and large depth areas. Color needs a bit of tweaking to get closer to gold. Push the shading on the handle area to make it appear more rounded. Scratches should have a highlight side (bottom) and shadow side…
I do like how this is turning out. But, honestly I feel like you could have pushed the details more in the sculpt and they would of truly benefited the low poly. Also the colors feel a little flat at this point. Maybe toying around with the spec a little will help everything find its place? (maybe the details don't push as…
Thanks Slosh! I definitely hear ya, especially for Overwatch. I guess I've been scared to push the proportions... guess I wanted to be safe with this piece and the majority of initial feedback told me to pull back the proportions. The next character won't have the same opportunity to push the proportions, but the character…
I agree the teeth can be pushed out a bit from her body in order to prevent geometry piercing. There's nothing really wrong with having the teeth there but pushing them out some will prevent you having to choose between piercing and stretching. The hair though. It's very normal. The armor is so interesting but then you…
Awesome progress. I imagine getting all those ridges in was tough. I think you could push the silhouette a bit more in some places, especially in the shapes of the hilt especially the little spikes coming off of it. I think the roundness of the blade could be pushed a bit too. I exaggerated in my sketch here, but you…