Are you looking for a unique VRChat avatar, a professional VTuber model, or a custom virtual environment for your project? You're in the right place! I specialize in creating high-quality 3D avatars and immersive virtual worlds tailored to your needs.
With experience in VRChat avatar creation, VTuber models, and 3D…
Here's my first update! Originally I was planning on trying one of the props, but since this stylised scene is made of simple repetitive shapes and textures I decided I could bash it out pretty quickly. So far I've blocked out the scene using Maya and Unreal Engine, and added some base materials and lighting. It was…
Dude... Just get on with it. Of course you can model by just observing without using reference planes. However for certain things like cars this probably wont be as accurate. After 2 weeks how are you still discussing the use of reference planes?
These are car bodies that can be fitted to 1/10 scale RC chassis or put on a display stand. The first car, the "Catmaw", is based on a Uro Vamtac ST5 and can be made into different variations, e.g. an hatchback or a pickup. The truck, the "Armadillo", is based on a Rheinmetall HX military truck. The car bodies have been…
hi, i'm looking for a new GFX card for my i7 rig. i'd be upgrading from an nvidia 9800GT. for compatibility reasons alone it'll have to be another nvidia-based card. quadro is out of the question due to some specific app compatibility problem. looking at what's out there i'm mostly after a noticeable performance bump when…
I'm trying to render a scene where there are some props, a ground, and vegetation (opacity map added to Transparency: Cutout). However, the vegetation cards do not create shadows properly, and they appear to have 'floating shadows'. Some images below to illustrate what I'm talking about: The shadows do not connect with the…
Hi, I worked on a car model and am posting some WIPs for the 3dmodel Car Render Challenge 2024.It's an AE86, which I based off a bunch of reference images and I believe toy model diagrams. The stills for the competition submission should be up in a couple of days.This car will also be featured in an upcoming short…
That hair texture will probably not look right anywhere - it's far too noisy and the very fine strands you got there create kind of a semi-translucent look even in your texture flats. To improve the display it might help to add the alpha channel a couple times over itself (PS 'screen' layer blend) and try again. I bet it…
I'm not an expert when it comes to 3d model but I'll try giving out some feedback. I've noticed some models (excluding sculptures) have some triangulation already applied which usually is a last step when it comes to 3d modeling (that is if we're making a game prop), adding triangulation haphazardly can make…