It's a pity you post quite late in the development, because it would have been good to get feedback on your layout plan. I would have gone with a different kind of grid, either triangular or more likely hexagonal. That way you'd probably have a less noticable grid, and you would have less squish/stretch on the 'diagonal'…
Gah! Buildings are harder than I expected. Some very rough block-in going on. After skimming Wikipedia for a bit and looking at some reference of Chernobyl and artists' concepts of Ice Ages, both past and hypothetical future, I've decided that a nuclear winter is probably going to be the apocalypse that'd be most likely to…
@d1ver Wow, Thank you for the amazing advice and the comparison pictures. It does really help me visualise what changes and tweaks I should make to bring the most out of my scene. I'm definitely going to try out different lighting setups for both of these approaches and will decide which one I commit to. I only have…
Chin is just slightly too strong (protruding). Eye shape is off, close, but a bit too large. Eyeballs set just slightly too far back in the sockets, move them forward so that there isn't as thick a dark line around it, or move the lids back. Also paint some shadowing and veins around the edge where the eyeball meets the…
This is a well-known moment in The Fellowship Of The Ring-- Gandalf versus the Balrog. In order to animate it, I decided to use the MoCap Device Plugin for iClone 5. Since I already posted some progress on the Balrog character, it's time to look at his antagonist, Gandalf. It just so happened that I had purchased on the RL…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game. I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets. I'm currently modelling some of the…
@iWeRez, I worked 1:1 so 1uu = 1 cm, but I didn't really work in real world scale. When you bring stuff in to UDK the perspective is pretty different then what you get in max, so things 'feel' like they shrink a bit. A 7 foot doorway might looks fine in max but feels like you would bump your head in udk. I think the best…
Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…
Hey everyone! My friends and I have been talking about a Team Fortress Classic (TFC) remake for a while now. We’ve always thought that blending TFC’s iconic GoldSrc art style and gameplay with elements from Team Fortress 2 (TF2) using a newer Source engine would create an amazing, fresh, new multiplayer experience. And…