1. The King of Kong: A Fistful of Quarters 2. Hot Fuzz 3. Ratatouille 4. Juno 5. Sunshine (the first 3/4) A lot of you have movies I would never have even thought about putting on a "best of" list. Not that I'm saying mine is that great and all, but dear god Zodiac should have been at least an hour shorter. The Fountain…
Does any body else experiencing unexpected behavior on 5.3? I was interested to try dDo since Quixel now release this version for free, but I'm getting few kind of errors. I noticed Prophecies had some difficulty as well and other then that are; 1| The material definition selector (when using quick reflectance based on…
I chose to get as close as I can to finished this weekend. Nothin but cave.. no messin around... gotta get this thing off of my mind but at the same time not rush it. I started getting the foliage in today. Messing with shaders... realizing how easy unreal has made it now to add wind to anything! Woot. I'll be watching…
I'm fairly sure mine is 1:1. G&P M16A4 RAS. It's an AEG, not GBBR. But still. If you can provide me the correct dimensions (if possible), I can measure my rifle. It doesn't look out of proportions at all, and it did cost some grants. I'd assume the only difference would be the depth proportions, which can be tweaked if…
Yup, What Kiel said. I also have a script that does it. It's python. Just plug it into your script editor, then, create a control, name it and orient it how you want it to be zero'd out. with the control selected, run the script 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 maya.cmds as cmds…
I just say from my experience, and mention at first I'm terrible at paiting textures. 1) You really should stack UV's all those wood part can share same space. 2) Stone part also can share same space 3) I don't think it's good idea (depends on where you will use asset), but you can also use sub-materials for biggest part…
Issue: UV flatten mapping stretches the applied texture in some cases. Tried fatten mapping with two max projects, in one max project UV flatten mapping doesn't stretches the applied texture (Max Project 1). In another project flatten mapping stretching the applied texture (Max Project 2) Max Project 1: Flatten mapping…
Issue: UV flatten mapping stretches the applied texture in some cases. Tried fatten mapping with two max projects, in one max project UV flatten mapping doesn't stretches the applied texture (Max Project 1). In another project flatten mapping stretching the applied texture (Max Project 2) Max Project 1: Flatten mapping…
I'm currently unwrapping a sword and would like to have my texture be either a 2:1 or 3:1 ratio (512x256 or 1024x256). I'm in Max and the only thing I can find close to what I want is the "bitmap options", however, when I change these settings, it distorts the hell out of my UVs. I know this is possible and I feel like I'm…