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Re: Blizzard Art Contest
Reply by
JacqueChoi
·
Aug 2006
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Home
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General Discussion
Anyone know what the texture spec's are? Normal/Spec maps allowed? Any kind of shader?
3 results
Re: Diablo III Witch doctor WIP thread
Reply by
woogity
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Aug 2012
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3D Art Showcase & Critiques
add some noise to your skins spec map.and yea get more contrast in your spec in general.
7 results
Re: Subdivision modelling Challenge - Win DEAD SPACE 2
Reply by
Olli.
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Feb 2012
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3D Art Showcase & Critiques
is that.... what i think it is? oh my. needs more spec... pinching is very hard to see without spec.
3 results
Re: Painting sRGB/Linear, best practices
Reply by
Zeldrik
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Jan 2015
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Technical Talk
In my experience. Diffuse/Albedo and spec masks should be in sRGB and normal maps and spec roughness shouldn't.
2 results
Re: [Chivalry] Broad Sword Peasant's Sword
Reply by
Notes
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Sep 2014
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Contests & Challenges Archives
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Arms & Armor, Chivalry: Medieval Workshop
Too bad the spec had to be downsized to 1024...looks so much better in toolbag at 2k spec
5 results
Re: Revolver Design
Reply by
Raider
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Nov 2010
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3D Art Showcase & Critiques
Quick dirty tip for guns, diffuse = darker, spec = whiter. Lets the spec have a nice pop
7 results
Re: Maya transparency rendering issues
Reply by
Microneezia
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May 2009
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Technical Talk
check your spec maps! that always gets me, on the alpha sections make sure no spec is on that area!
3 results
Re: killzone II's rifle (hi poly)
Reply by
EarthQuake
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Nov 2006
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3D Art Showcase & Critiques
nice, would be cool to see it rendered with some cube map spec instead of the standard flat spec.
2 results
Re: Prototype Battle Vehicle B73
Reply by
Dynamiks
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Feb 2011
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3D Art Showcase & Critiques
One question: what is colored spec map? I always thought that spec map should be black and white? Thanks
6 results
Re: Substance Painter 2
Reply by
final_fight
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Mar 2016
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Adobe Substance
Found that "Painted Metal" material doesn't work with Spec/Gloss template - it just puts basecolor into Spec and Gloss channels.
2 results
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