in the case of the image you posted in the thread there, everything is too high for a PS1 scene in poly´s. Back then we did not focus on quads for one thing.. Not on the playstation atleast. So the arch-way would be much cruder, and the lamp posts would be 3 sided cylenders or a sprite on a plane with a camera facing…
Hey there! Mary-Margaret Network has partnered with the industry-renowned game development college DigiPen Institute of Technology to locate a veteran 3D artist with lead experience to teach at their Singapore campus. The ideal candidate will teach courses in game environmental art, character modeling, texturing, rigging,…
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
I think its important to understand that even though this article tries to make it sound like a crisis is around the corner that is simply not the case. It was my understanding that with out current usage - which is extremely high - we would have another 50 years before things would have to change. I actually seem to…
Here are some of my favorite Maya hotkeys. Most stuff is crammed around QWER so I don't have to move my hand very far, very often: * Alt + D : Delete history (on selected object only) * Shift + Q : Toggle Wireframe on Shaded * Ctrl + Q : Toggle Selection Highlighting * Alt + Q : Delete most recent construction history…
Got a PM from sampson asking about P&S cameras, which is fair game for this thread. And my response: Hey, first off, feel free to post in the camera thread, it doesnt have to be strictly SLR advice. Now saying that, my first instinct when hearing someone is willing the shell out $400 for a P&S is: BUY AN SLR!! You'll spend…
Hello my friends! I`ve been stalking this forum for quite some time now, but because of my innate procrastination superpower, i haven`t managed to complete any new dota 2 items, aside from 1 PL lance. That stops now! I`ve recently been working on a adapted crystalis version for Sven (yes, i did it! i broke the character`s…
Hey everyone, it's been a while! Here's my latest work, based on a concept by Dancheng YE. The goal was to stay true to the original design while making small grounded adjustments to sell it as a practical transport vehicle. More final renders, highpoly shots and a turntable up on my ArtStation and Instagram.