Hey all. My name is Chris, I work for Zipper Interactive and now with the ship of MAG, I thought id show some of the work ive done. I was responsible for mostly the faction assets. Thanks for looking! SVER RAVEN VALOR MISC. All of this stuff uses a 1024 diffuese, 512 normal and 256 spec map and all are around 5k tirangles…
http://www.shacknews.com/onearticle.x/54263 This probably happens all the time in the industry, but it's still pretty shitty. Adding a name to a list requires no effort at all, so this should feel like a pretty bad punch in the chest for anyone that spent a lot of his time and creativity in this :( . Anyone here at…
Hello, I'm 2D artist from Finland, looking for critiques, comments and generally just fun time with people in here. Nice to meet ya all. I'm not yet working with any companies, so all the works are my own projects. I learned photoshop three years ago and all I know is based on one week lesson plus stuff that I've learned…
Good day to you all. Like most users of this resource, I enjoy 3d graphics. And as probably all newbies I have a dream about working in gamedev. Well, to the point of challenge. There are 10 weeks left until the new year. In 10 weeks I have to make 10 weapon models. Then all this is grouped into one asset of the weapon…
Hey guys, I was wondering if I could get some help on doing a script in a way I can select all the joints on the scene and bake the simulation all in the script. I tried to grab the function in Maya but whenever I select by type it doesn't appear any commands on the expression editor. Anyone have a guess how could I put…
so do most people uses marvelous designer now for all cloth stuff or is it still relevent to do hand sculpted stuff in zbrush ? The latter seems to take forever/tweaking, mucking about and its hard to actually gauge how it will look after it is baked down.Because as we all know everything looks nice in zbrush then…
This is my first post. been mucking around with this while ive been doing my uni course, it my version of Link from Legend of Zelda. He is the first of me rebuilding all my favourite nintendo characters. this Link has ventured through all dungeons through all games (most anyway) he is old and grizzed from his adventuring…
Hey all, this is my current project. I'm at the stage of going through the mesh and fixing topological problem areas. Once that's done, all flesh and cloth areas will go into Mudbox for detailing and all metal and leather will have high res meshes built for them in 3dsMax. I'm keen to hear any crits you guys may have, so…
I have baked AO for all the objects in my scene except one. when I try to bake this one it just turns all white or all black after a few seconds, no map baked. I can't find any answers on the internet and have run out of logical reasons. There are no overlapping UV's, but even if there were it should at least bake…
Hey guys! After a lot of hard work, I think I'm done with this guy! This contest was awesome and I learned a lot with all of you! First, I'd like to thank you all for the precious tips, this was my first low poly character and I'm pretty sure that all coments here helped me out a lot! So here it goes! Hope you like it!