[ QUOTE ] That looks like the Itty bitty titty committee come on if your going to post tits at least make them look they are older then 12 ..now for some real tits ...and may the tit war begin ! [/ QUOTE ]
I don't know how you've done that, but your guess about the ceiling parts is absolutely right. Actually, it was created during an art challenge, so I was just aiming to make the best possible piece from a visual perspective. I've heard in some interviews that it's possible to adjust or teach someone the technical aspects,…
Never actually messed with that "UV smooth" settings in SubD, so gonna check that for future projects. Also that "modified edges" is good tip. I applied SubD on low-poly and see that seams are not on "sharp" edge, where I assumed it would be (according to my low poly UV unwrap), but that SUB-d stretched it. Now I fixed it…
Hey Fabi_G, thank you for your answer! So it really seems as if I have to approach this with workarounds, i.e. one file and many individual exports. That's really disappointing, because I would like to export many PBRs automatically and don't want to show and hide layer stacks every time and then export them. But never…
I think one of the reasons they didn't like us there is because NOBODY TIPPED THE WAITRESSES during the first meetup. Zero tips. I ended up tipping the waitress the second night about fifty bucks because I felt so bad.
MODO
| Preset Browser Tips The Preset
Browser is a visual reference to a library of presets in Modo and this
video shares several Preset Browser Tips. http://www.pixelfondue.com/blog/2017/6/4/modo-preset-browser-tips
Nice to hear, hope the move has been good to you! Well, here are some questions that come to mind if that's ok For the cloth, you took the simulations you were happy with and added further detail in ZBrush (like minifolds)? How did you go about approaching the seams/pattern shapes to create the various articles of clothing…
Hi, I'm a game artist and I'm in the process of making a large table that has a lot of sculpted detail. I just finished the sculpt in ZBrush and I'm now UVing it. The shells do not have enough texel density if I map them to a 2k map so I was going to just cave and use a 4k instead. However, I've been watching some videos…
The basics: http://en.wikipedia.org/wiki/12_basic_principles_of_animation The 12 principles of animation http://features.cgsociety.org/story_custom.php?story_id=1429 The twelve principles of animation applied to 3D http://www.idleworm.com/how/anm/02w/walk1.shtml Walk cycle broken down http://www.hippydrome.com/ The fine…
I dont think most players would be cg artist, so it wouldnt be a surprise if many didnt notice these details or at least be conscious of why they exist or how they could be avoided. Not sure Jingoism is or ever was a movement, rather than a description to explain certain policy and behavior. The nationalist movement is odd…