Hey, So i've been doing 3d stuff for a while now but i dont work in the industry. I've tried a lot of stuff and absorbed a great deal of information either through trial and error, tutorials, GDC talks, etc. So take what i am about to say however you see fit. There is a big difference between knowing how to use the tools…
Hey guys, so I finished with the hair and wanted to do a
little breakdown of the process. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1. So to begin with the idea here is to grow the hair from…
Display the vertex normals and you'll see why. They're pointing non-planar to the larger polygons. This is because the vertex normal directions are averaged between neighboring polygons. Face-weighted normals can help fix this, but not always. There's also the issue of non-parallel quads. The big top and bottom quads are…
I tried making a test trim sheet earlier, it seems to work okay with a few floating polygons for the trim details. Very low poly. However it only has AO, Cavity and Normal map data. So I assume it's not good, since I can't change the colors or text of the buttons etc? But if I do a trim sheet with already textured…