I usually stick to 16 pixels as a minimum and fill whatever deadspace there is with padding. This might help: http://wiki.polycount.com/wiki/Edge_padding
I suppose a 16 bit per channel camera and a filter that picks the subrange to be displayed according to the average brightness of the surrounding pixels.
So I guess I can't store the png bitmap normalized to -1,1 since the negative range gets clipped. Unless I use a 16 bits per channel PNG? The engineers are asking for a -1,1 normalized texture, instead of a 0,1 texture which I'm more familiar with. I guess they're really just asking for the latter, and will convert it to…
Hello! This is my submission for Artstation Challenge Ancient Civilizations: Lost & Found here my WIP thread: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/15733
E3 2016 is coming up soon. June 14-16! https://www.e3expo.com/ I should be there with a few co-workers but it would be great to meet up with you all as well. Who's going!?