im totally going to buy a sewing machine and make a boob outfit and sell them. It'll be like sloves for boobs. could call it a Boobirt, or tirt. those shots look great! Mitsurugi's back is a little odd in some of those shots, but xionhwa/crybabychick or however you spell her name looks awesome! edit:…
designer elliot jay stocks wrote a interesting article about web 2.0 design,- I really can recomend it to any serios designer: http://elliotjaystocks.com/blog/archive/2007/destroy-the-web-20-look-future-of-web-design-new-york/ the video to his speech http://www.viddler.com/explore/fowd/videos/8/ and lastly another…
Hello everyone! My name is Russ, and I've been animating since 2007 with 3ds Max and Maya, and I'm currently open to accepting new clients. Please take a look at some examples of my work on my portfolio site https://burningice81.wordpress.com/ , as well as my latest demo reel below. I'd love to hear about your projects and…
Title says it all! About time everyone will be able to experience the majesty of Guitar Hero! (as long as Neversoft doesn't botch it...) Thing I'm waiting to see is the modding action people do - unlimited songs without having to mod a console? nice. has anyone not played this yet? if so, for shameeeeee. I mean... here's…
Hey All, This is a character i'm making for one of my uni classes. The model needs to be under 10 000 tris and we have the semester to model, texture, rig and animate the character. I'm new to the forum but i've been reading around and it seems that just about everybody has some fairly amazing talent and i'd love to hear…
Hey, seeing a lot of indie devs going for kickstarters to developp their game, I'm wondering if it woudn't simply be easier for them to fund their game via advertisement inside the game. I mean they do it in alot fo movies and shows ; plus seeing how that asian guy who made flappy bird could get up to 50 000$ by day just…
*Edit Here is the finished project: [ame=" https://www.youtube.com/watch?v=hQdOnK8lyWY"]Demon Warrior Model Showcase - YouTube[/ame] *old post Hi everyone! My first post here! I am at the process of converting my zbrush sculpt into game rez character, gonna try and maintain the polycount under 10 000. Here is the zbrush…
Alien Arena 2007 is about 1 week from release...actually the game is done, but the frontend is being tidied up. This is a video of Team Core Assault, brand new mode. It's goals are similar to UT's Onslaught, in that you must disable a bunch of things before winning the match for your team. I guess that would be similar to…
Ok figured out what the problem was. If anyone is using the legacy frame mode, the no delay mode (0.00) is too fast to process so it just defaults it to 0.1secs. After playing around I found that 0.06 - 0.07 seem to save to the gif and offer that same no delay timing. Hope this helps anybody running into the same problem.
Thanks :) Might look over the metal if I can find the time for it. Time is really starting to feel sparse... Went over the tank and softened the bevels on some areas, thanks for the feedback. Btw, does anyone know how many polies that are used for a next-gen tank? Was thinking of going between 30- 40 000. Is that to much?