Personally, I'd add some geo in those large loops, it's not like they're a nut and bolt on a shield. If they're supposed to be that shaped, I'd chamfer the edges so it didn't look like polygons; that's the whole goal isn't it? In a case like this, I'd assume it wouldn't hurt performance.
Recently finished up my latest project, a Greek Hoplite! Really enjoyed putting this piece together over the past few weeks! See the full post on my artstation: https://www.artstation.com/artwork/d80DaX Hoplite: 5 X 4096 Shield: 1 X 4096 Spear: 1 X 4096 Hair: 2k textures
I would HEAVILY recommend going back and drawing this all out on paper to make sure absolutely what the main thrust of this character is. Right now, it's reading as scatterbrained and lacking unity in theme. The big thing sticking out is the shield and its detailing compared to the rest of the character's elements. Paper…
Yes, it answers it nicely, thanks! Maybe you could add it to the guidelines somehow, because in describing the first sphere you use a word explosion and in second - shield or buff and those two things seem to not work well together :) Thanks again! Thank you! I reworded the guide to be less confusing hopefully! :) -Nate
I think you overdid some of the scrapes and scratches a bit. Unless someone actively came over and purposely chiseled surfaces which in an event of a fall would be shielded anyway. It just doesn't make sense. Try and think how the device works and try to place scratches and dents etc as to make logical sense.
The textures themselves look great, although I do agree with the bit about the abdomen. Maybe you can enlighten me on the function of this sword? It also looks as if the handle of the sword has a slight 'S' shape and I'm curious if that was on purpose or just a mistake? And to be SUPER nit-picky, theres a seem in the wood…
ooo. Where do you get spectre weapons? I havent had much trouble, takes me only a few seconds to kill the big geth with my assault rifle. Plus with all my shield upgrades I take alot of hits. Game seems to get alot easier at level 30+.
great characters and aircraft! But I think all what is glass (helmet glass shield, craft cockpit glass) need some work cause now it feels too opaque and solid. Maybe add some faked reflection? Also imo GDI soldier could be a bit more saturated. Great job overall
Got the shield, sword and sheath sculpted and changed a few things on Link's clothing from feedback I got. The Master Sword was my favourite part of sculpting Link, I don't make weapons often, so it's really fun when I get too do them.
Hey guys, Here is another revision, some one at the office gave me the idea of making the badge at the bottom having a shield like shape. I thought it was pretty cool and reused it for the back. I've also put together some color options that I thought looked cool.