Thanks Creation, i'll have a look Pior, this is the executive summary. We're currently looking at the source engine due to greater manipulation of physics. But considering UT3 due to its greater rendering capabilities, graphics and the ease of which assets can be imported into the engine. 3rd Year Project Executive…
Right, just to block in the proportions and silhouette. Depending on how clean you model your blockout, you might start adding your control loops etc directly on the blockout, or you might start modeling the shapes from scratch with the blockout in a background layer. Sort of depends on how clean your edgeflow on the…
everything is so monochromatic man...you really want to put some depth in that, else the player will never know where he's supposed to go, maybe add some luminescent crystals and lanterns to put color variation in the lighting...everything is so brown...I can't really tell where the stone stops and the engraved thing…
Hi guys, I'm Henry. I'm 25 years old and I'm an Ex British Army soldier. I have a huge passion for Games, 3D Art & The whole inbetween. I'm trying to start a team to create this amazing game I've been working on a prefab library for, I've written a little bit about the game and the mechanics. I'm looking for; An…
You'll need to have a script on the bullet that moves itself towards the player each frame. So don't pass it the position of the player, pass it the player transform. Then it can always know where the player is.
@darkkyo, Mago, kite and Automedic First off, thank you for your feedback! I am very glad I have this forum to talk to people about my work! Concept It seems to me that here is where the biggest issue comes from. I had an idea for a set of items that Tusk enhanced his armor and weapons with his ability to cast ice (see the…
de_cbble Thanks mate , for the detail I looked at all the transformers film for part and structure reference and decided that the best way to approach it was to build it up in layers. start with the exo skeleton , then panelling which acts as the muscle layer and finally then the armour. I also decide early on that design…
My plan and progress: I am working on a level design portfolio, and I want to have a playable level as my "main centerpiece," showcasing that I both understand and can create a playable level with good level design, quality animations, enemy AI / player character / level event scripting. (To show that I am a multifaceted,…
Im still very new to 3D modeling so forgive my copying. I like the idea the two above posters had on making the building models. My first attempt was to make it traas one mesh but taking a closer took at the concept i can see that this would be a huge waste of energy. I can see a few ways to make the temple part of the map…
I refined the jukebox's overall shape. I added more details and art deco shapes. I also modeled some basic vinyl record player mechanisms. I kept it quite simple, as there is going to be a glass window, and I am not quite sure how visible or transparent I am going to keep it. I am about to finish modeling the control…