Hope this helps, the problem is that the script doesn't know witch side to select but it will select one side, if it's the wrong one you just have to use Inverse Selection(Ctrl+Shift+I) string $selE[] =`ls -sl -fl`;int $selTyp = `selectType -q -meshComponents`;string $temp[];tokenize $selE[0] "." $temp;string $theObj =…
Yea looking at the features of polyboost it seemed familiar. It's no match then in my opinion. Graphite tools kinda have a lot of the functionality but it's clunky in comparison and better suited for retopo then mid air polymodeling in all directions. Set Flow is one of the few things that i'm missing in Blender to be…
Edit: on actual reading of this thread I realise it wasnt a request for awesome pictures... although thats what ill give anyway. I also agree with gav, gav you are mansex. Get it? Got it? Good. Apedogs has a great inspiration/reference section -…
lol definitely. But I'm trying. Drew a bit today. My version of cloud for FF7. It's utter shit, but after reading all the responses to this thread, I really feel better about my mistakes and shitty work. I'm just going to draw exactly what I want to draw, and occasionally learn how to make small improvements, like to the…
Thanks Brandon. I appreciate the advice and the time you took to do the write up. I am going to abandon that project at this point, since I think tha I made a mistake not doing the pose from reference, and just making things up as I went. I will try to find a photo to start from this time. I have been looking to find…
I would add, laser focus your portfolio to the studios you want to work at. Make it super easy for them to hold your work up next to their games and it should match, or better yet exceed the quality of their latest project. I see so many unfocused porfolios and no wonder they have a hard time getting a job. A seni…
1 - The key is to clearly separate design tasks from execution tasks. Any workflow that does not take this difference into account is bound to be inefficient. 2 - You *should* get into sculpting, but not with the hope of producing "clay" hardsurface models that can compare to traditionally modeled hard surface models,…
Very cool man. I think the forhead could come further forward, its looking a tad masculine to me atm. This is a pretty good read, but checkout "Forhead" description in particular to see what I mean... http://www.facialfeminizationsurgery.info/ffs_male_female_faces.html
Oh, people use math for this? :dizzy: After step 3, I simply add the bend modifier, go into orthographic top view, and move the bend pivot so it looks right. Possibly adding a 2x2 FFD as well to snap it to grid.