No one said it was supposed to be 100% this or 100% that. It's all about being smart, the willingness to experiment and working fast and efficiently. UVs are fun!
"My guess the words "physically based" makes people a bit blind and not seeing how wrong the things are. Not believing their own eyes . It's a wrong name for game shaders imo." Well, while I would 100% agree that many *do* take words for granted, nothing about the term "physically based" makes any claim about the result…
Hopefully you all had a great and productive weekend, but it's back to work and back to being a grown up. But to make that seem less sucky we have some goodies for you. * Over 100 free hi-res female ref images * 3D Video capture with Kinect * Holographic sheets. More after the jump. CGChannel So your next model is a…
pretty sure animation is done on a mostly quad mesh, as it'd be easier to paint weight maps, that's how I've always done it anyway. I'm not a professional animator though, so not 100% sure on that.You can also triangulate critical areas by hand, then let automatic triangulation take over less critical areas. Letting auto…