We're still looking for VFX artists for this. Here are some more details of what we're going to need: Healer 1. Heal effect. Particles will follow her hands as she conjures her spell, then when she casts the spell effects will shoot out away from her and a column of particles will surround the target of the healing spell.…
Hi. Like the design and sculpt. good job starting the texture. Im still learning to texture, so take what I say with a grain of salt So the way I have been taught to texture is when ever I put some new information on a texture, is to ask myself why its there. Is it a evolutionary trait, adaption to the environment, or…
Had the same debate in work the other day and thats why I posted it. The responses were much the same and some people also felt butt hurt. If a global effort was made to make an impact on poverty and increase the living standards for everyone you would see a decline in war zones which means smaller budgets for the…
Looks pretty cool so far, and certainly you are approaching it in an organized fashion. Yay! Nice materials so far, as well. The inspiration reference seems super grunged out, damaged and maybe never cleaned, so adding more dust and gunk to the materials should help them (or maybe you just haven't gotten to that phase with…
Synopsis After playing "Alice Madness Returns," I was inspired to make my own reinvnention, only with the wonderful world of Oz. This game could simply be called "Dorothy" and likewise be a more exaggerated telling of the story, based in a modern setting. I've decided to give the characters a sort of class-based role,…
Probably cut a hemisphere into 4 pieces, making 2 modules. One piece that tiles around 3 times and one unique piece that contains the damage. It should be fairly easy if you leave the objects pivot in the center, when you import your slice all you would have to do is copy and rotate it. I would start with a sphere, which…
Heya! I've been working on this little thing on and off in my spare time! =) The idea is basically to try making a isometric game like Path of Exile or Diablo, but focusing on the vertical movement, and the exploration that comes with it, found in the souls series. As most isometric games seems to be tied to navigational…
I'm working on recreating the Castle Caladan library from the 2021 Dune movie in UE5 as a portfolio piece, but I'm having some UV/texel density issues on one of the modular wall assets. Since I intend to use this in my portfolio, I really want to make sure that I'm using the proper technique here. Thanks in advance! --My…
I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…
Here's where you can find the essential files: http://files.filefront.com/RamPaGe2zip/;13857709;/fileinfo.html If you want to peek at the kismet setup you can find that map file here: http://files.filefront.com/CTF+RamPaGeKismetzip/;13857256;/fileinfo.html I hope you Polycounters enjoy this map! I know this place is big on…