Coming along nicely! I think your cloth is overall a bit too smooth/soft. For one thing in regards to the silhouette (compare the transition from the gloves ot the sleeve for example or the overall silhouette of the arm) but also the general shapes or the impact of seams. You also seem to have changed some of the seam…
We are looking for a 2D artist to draw models according to the assignment, where everything will be specified. These are simple drawings, see here is a small example, this is how the drawing should look with the text. Please contact me via Discord: Krystoferson#0153 or use this mail: kristof.kuris@gmail.com Thank you for…
Are you a bad enough dude? The Brief For this challenge you will be creating an environment for a side-scroller beat-em-up! This will be a 3D environment created for today’s console, PC or arcade market. Since this is a challenge, you will not be creating an environment from pre-existing ‘beat-em-up’ but rather you are…
Hey everyone! I've been working on a new project in UDK and set up a Master Material just to get everything started. While there are many wonderful examples of master materials on the web, there aren't very many that have been released for download, so here we go! UPDATE: 8/17/2013 Quick update for today. Bug fixes thanks…
Welcome to the second part of this Procedural Generation aka ProcGen classification series called “Many faces of Procedural Generation” series. To see the previous part click here. In this post I’m going to introduce a new concept: * ProcGen purity: This concept is a scale mainly used to compare the methodology’s…
@Neox Substance Designer can be used to make shaders, MDL for example and there's ongoing work to integrate MaterialX. To the OP, we have lots of resources to help with understanding how Naughty Dog does their textures: https://polycount.com/discussion/122359/the-last-of-us-art-dump-rogelio-olguin/p1 Great post from…
A good tip to bring more depth into the scene is to add some meshes for curling wallpaper and hanging ceiling plaster. Here's a good example from Metro for the ceiling. I guess for the wallpaper it's self explainatory, but if needed, in the volga level are some good examples to find. It's a few polygons more for an…
That's a nice looking colour texture there. The normal map is clearly made via the Nvidia filter, but it does the job ok for a quick asset. Hard surface subdivision modelling is used instead of or alongside sculpting to make model parts that require a smooth surface with sharp edges. Examples are cars, robots, armour…
~ To clarify, I'm not shooting the models down. I'm saying that essentially they don't have the key things employers are looking for when hiring. I pretty much learnt 90% of what I know online as did many of you, and I followed by winning examples. If I were to follow the example of some of the entries in that first vote,…
Ah, I loved Aquaria. I think you're off to a very solid start here, but you need to take a step or two back and develop and detail up the body and costume. A lot of her is still quite soft at this point and a little blobby in places, most notably on the feet. I'd probably take the time to work out what extra details she…