So this seems to only be a problem on this particular zpr, but there's this faint grid running across the zbrush screen and I noticed it showed up after I played around with some matcaps. I know the lines arent from the mesh because I turned on polyframe and tried remeshing to see if it'd do anything and it didnt. It's…
@HarryT25 There are some great fine details you've got, particularly in the grip. I could see where the contact of the palm and fingers could slowly wear down those sections. It really helps make it feel like it was carried and used. Something I think would help moving forward is a focus on some larger stains across the…
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Hey Guys, I'm working on problem and wanted to see if anyone had a suggestion. I'm trying to prevent OpenGL from rendering outside the 0-1 uv space. My mesh is larger and currently requires me to clamp the edges to not have the extra parts of the mesh redrawn with a texture mirror. Or I have to redraw the outter bounds…
Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
Hi all! I'm trying to rearrange some polygons in quad draw, but I'm getting a little frustrated with the snap feature. Is there a way to toggle this on/off? Also, if you see anything wrong in the topology, let me know! Thanks!
I've started creating quite a few materials in Substance Designer and I want to display them in my portfolio but I can't get them to render nicely. I'd like to display them similar to Daniel Thiger I'd like to bring them into Marmoset but can't get them looking as good as in Designer I also I know I can render a screenshot…
Im an attention whore. What can I say. Comments of the "you´re insanely stupid"-point will pretty much be ignored since I know I am. I also know Im chubby ;) And on that note. Any more people out there that are insanely stupid? Would be nice to see what you all have Anyway. We won´t truly see the result of todays work…
Im currently playing around in Max 2008 but theres one thing which is REALLY bugging me. In edit poly mode max insists on displaying all the triangles as if it where an editable mesh. I have tried everything to solve this. Turning off Cached DX3DMeshes but this takes a massive performance hit and is unworkable. Ive also…