Hi guys. So I finished it and presented the short showcase video, which I link down below. I would really appreciate your thoughts on it. At the end I ended up creating two different lighting setup and I took your advise @d1ver and made my god rays/moonbeam a bit more prominent with a strong light source from the rose…
Flowergame (https://flowergame.net/) is looking for a new artist. But what is Flowergame? It is a free-to-play flower collection game where users start collecting seeds and by watering them and ensuring there is enough sun slowly grow them through the germ stage to a full-grown plant. Most flowers have different full-grown…
Hi! My name is Daniel Jóźwiak, and I am an illustrator and concept artist. I have experience with character design for various fantasy and sci-fi settings. I mainly work in a detailed, semi-realistic style. Check out my portfolio here: https://www.behance.net/danieljozwiak Contact me directly: wyrdmeister77@gmail.com…
I personally find anime characters hard to do in 3D, because of the very wild proportions and things that look good in 2d but not in 3D. So that is one thing to consider, maybe not starting with this one, then again it might be your passion and you are driven enough from chibi style that you can do it. As for the model…
Hi everyone ! It's my first time here and I think it's the best place to share and have some critiques about my work. I just finished a project and even if I'm still learning, I feel I need some feedbacks and what I can do to improve in rendering since it's one of my weakness. The goal was to create a character that would…
Hey, Polycount Community, I'm a the project manager a MMORPG (which we have yet to decide on the name.) We are currently a small team of 9 now! But we are still recruiting for artist . Professional or not. As you as you are willing to learn and take critique. The game is a anime fantasy driven game, inspired by Log…
Hello again. I have painted the doors. I ended up using my trim sheet for the exterior frame, that way I only use a single ID for each door rather than 2 (or more...). Mapping the UVs to the beveled corners is a bit fiddly, and I wonder if there's a trick to it. At the moment, the frames have no baked normals and are…
that's similar to my desktop PC and it doesn't have issues displaying complex content that we receive from EA, Ubi and other clients. Since you're a student it's extremely unlikely that your scenes will reach the complexity you'll encounter at high end commercial projects anyway. And if you do, then it's a sure sign to…
try this out loop = true pre-warm = true Start_lifetime = 0.5 Max = 10 emission rate 20 color over time color 1 = 255,255,255 (white) at position 40% color 2 = greenish at 60% position alpha starts full all the way to position 85% and it's 0 by the end (100% position) size is ~0.5 for the first half 1.00 for the 2nd half…
Since reading eq's thread a while back, and posting in it, I've also gotten to the stage where I'm looking for a decent laptop. As I've gotten to a stage where i need to be able to be able to work from a variety of locations, as i wont also be able to work from my main pc. I have a really powerful desktop already, so my…