Okay first. Use smooth edges when possible because the model becomes ugly. Have a concept! All mayor parts feels seperated without real function and the power pack and shell looking cheap like scaling x=1 y=0.5
Traffic in LA is terrible in general at all times of days, but if your going to go between Burbank and Pasadena I don't think it will be as bad as the rest of LA traffic. That being said, it's probably not going to be good, but it's going to be way better than trying to drive on the 405.
Is the 'crop to used UV space' intended to fit it within 0 to 1 space then expand it to fill it as much as possible? It did for me at one point, but when I was running it on other models it seemed to be filling 0 to 0.5 or maybe 0.4 space for some reason.
From Comic-con 2005 better image of theleg proportions and arraingement Note the "horse neck". Model from "Dogs of War" the Real "Dogs of War" Werewolf Suit, from Comic-con 2004 foot detail From the front Hope these help. Scott
The heightmap looks like that because painter uses signed values for height. What would be 0.5 in designer is 0 in Painter. It's just a visual thing, your height should be fine. I've no idea about the displacement as I've never tried it
0 equals 4, and 1 equals infinity, and the mapping is not linear, its mapped so that 0.5 looks roughly halfway between 4 and infinity. If you want to know the math: horizontal is gloss value, vertical is blinn-phong exponent
http://www.jonjones.com/2005/10/07/your-portfolio-repels-jobs/ http://www.polycount.com/forum/showthread.php?t=80509&highlight=Portfolio Just search for "portfolio", it brings up tons of threads full of tips/things not to do and so on.
And what about the Anisotropy map? It's giving me BLACK = No Anisotropy, when it should be 0.5 I think. It would be nice in the wiki to have a section where all the outputed maps are explained and how to use them. Would be really useful!
[ QUOTE ] yep that's what I said poop... "a detachable magnetic penis"... [/ QUOTE ] Afaik it's not magnetic but.....http://www.sfgate.com/cgi-bin/article.cg...001&sc=1000 We had one of those models at EA. They're pretty nice.
here's some super large versions of the same pictures http://farm4.static.flickr.com/3005/2759505798_51f9f99e04_b.jpg http://farm4.static.flickr.com/3025/2759507022_d59e15cc4e_b.jpg I didn't embed them so they wouldn't break the html frame. Thanks for all the feedback.