Hi all, The Blender Foundation and Apricot Team (who will be making a 'open source game using Blender as the content creation tool, and Crystal Space as the game engine) would like to know what sort of features you feel would help improve your work flow for those of you that either use Blender currently, or are interested…
Hi, sorry for not answering i was only active on the Blender artists forum. Dark Blender doesn't exist anymore, it's even better it's an addon that works in all Blender files. The UV maps are based on the angles and it add seams where meshes have been combined with the boolean union modifier. It's not the best for texel…
someone named their horse Zetheros, and few days ago they took first place. Go Zetheros! https://www.racing.com/form/2026-07-07/sportsbet-ballarat-synthetic/race/7/results
Hello guys I am developing with my friends a tool that provides 3D animations in FBX format from 2D videos. It's a deeplearning algorithm that generates 3D animations automatically. Here is a video to show you: https://www.youtube.com/watch?v=JccOaeK-o1k We are looking for Beta testers! If you're interested, register for…
Hello, I'm having this issue on some meshes when I apply bevel to the hard edges, sometimes a random edge gets detached from the mesh for no reason, after exploring the options in the tool I've found out that if I change "Mitering" to "None" the issue stops, however the bevel result is not good. Does anyone have this…
Ossim is a simulation baking tool. It allows you to generate an armature and skinned geometry based on physics simulation to use in game engines and realtime applications such as Unreal Engine 4 or Unity3d or any other realtime application that supports animated armatures.…
when you say mirror, do you mean the mirror function or having the tool you are using be mirrored as you work? i use the mirror function as i would smart resym in zbrush for symmetrical meshes, i use the flip layer method for non symetrical meshes or mirrors that cross the center line. here is a run down of how to mirror…