Generally, you should subdivide your low poly to the intended or target sub-d level for the final renders. So if you intend to use level 7, bake with that. When you preview it with other sub-d levels it will be slightly incorrect, but it should be optimal for the final use case. This applies to other baked maps like…
when it comes to the topic of single player, again, I would aruge anyone who is going to even think about sitting there and watching the entire game on stream is not your target customer, or hasn't been sold hard enough on the brand/experience. Or they are more of a fan of the actual streamers personality than the…
@Busterizer While I agree and encourage games that are not made from the traditional western perspective for an increased cultural awareness, and the fact that even a game not made with any political agenda still will feel "different" because of said developer's differences in social and cultural roots (aka I fucking loved…
@poopipe I see your point, but I think your underestimating the value in open-source, atleast in Blenders case. Blender has changed a lot since 2.8 Its become a feature-rich and stable enough tool that its begun to see professional use. I don't think Blender is targeting companies, but rather companies are targeting it and…
It all depends on what your target shader is going to do. Typically metal/roughness PBR uses GGX kind of highlight shaping and calculates shape and intensity of highlight spot + fresnel styled environment reflection on its own. Nothing prevents you from doing same manually having same GGX highlight shaping and proper…
Lack of concept/atmosphere/place really hurting this. Everything is played pretty safe, very on the grid and sterile. Not a space I'm dying to explore. I mean less is more sometimes. The exposed ventilation ducts look very tacked on and not supported. The bricks being used for the slanted roof are unrealistic and proves…
For 2, there are some performance considerations depending on your target platform and renderer that change the types of polycount you can reasonably achieve. For desktop and console GPUs using deferred renderers the rasterizers drop off in efficiency when there's more than one triangle in a 4x4 block of pixels on the…
Hey! A few things to think about: You could move your camera to screen left so that you can get a stronger silhouette, making the shark shoot a target that's close to the camera without being directly behind it. You could get stronger action lines going in your poses and make the action more dynamic. Having the character…
Hey Alec, Thanks for the quick reply, I am looking forward to it. The answer to both of your questions would be yes, it can matter a lot. There are many included filters with dDo that are small scale and orientation dependant that even minor normals errors could throw off. Mud is not the only example, sun bleaching is a…
This is a cool piece, I really dig the way your floor turned out. I agree with what's been stated above, some more details will really bring the room to life. Concerning your lighting, a few things: I think overall you'll need a little more of the soft diffuse light bouncing around your scene. Taking a look at the…