Anyone do street art here on Polycount or has an interest in it? I know Polycount is all about art and such and wondered if we should have our very own Street Art thread. I'll start off with some my work.
Your polycount looks ok to me for a current gen game, particularly if you're planning on making LODs. You could drastically reduce the polycount of some of your props but still keep the silhouette pretty much intact for being seen at a distance. Since you're using Maya, you could see what effect your LODs will have by…
Hello guys I starting to modeling props for my project and i bit stuck with problem which im personally called "middle point problem". I.e.: 1. im afraid to make model polycount too low and lose some details, and 2. same time im afraid to rize polycount with no sense. Thats leads me to modeling stuff which are still not…
Wow. No one? That really sucks. I was hoping to meet some fellow polycounters there if nothing else. :( Well, if there are lurkers who are going but just haven't responded to this thread. I'll be sporting my Polycount shirt, so it should be easy enough to find me around.
Gamertag: Chee Yeez. I just freed up some room on my friends list. If you do hit me up with a friend request, I'd appreciate putting either Polycount or your Polycount handle in the message so I know to NOT ignore.