There is a non documented maya node in 2018 which is somehow "interesting". Just select an object and type the mel command "polyRetopo;" todo some magic. This automatic retopo could in combo with booleans lead to some new workflows. Looks like it does only work on Windows.
Hi out there! I tried to move the pivot in Maya on my laptop the common way (Ins), but nothing happens- have even tried to come around with mel trying it on my other computer (no laptop, it works as it should), but did´nt work either...! plz help!
I'm not quiet understand, why do you need references in that case, as you can easily use instances. Just use this MEL command, it works same as duplicate transform - run it, move new object, repeat the command. instance -smartTransform;
you must triangulate, set face normal, harden edge and then go find a mel script to add a little noise to randomly jitter the vertex componet and youre all set. Nice style though. I did some unity test :)
First thank you for your quick answer! As i said i am a newbie with maya so i don't really know what to do with that code should i insert it in MEL someway or somewhere else ? Sorry for the noobness! Thanks!
The Animator's Survival Kit by Richard Williams is probably the best thing I've seen on animation. There is this demo someone did a while ago using Mel Brooks' History of the World 10 commandments bit that shows how to block in using pose-to pose.
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I also can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
compared to some of the block heads on the board i consider you a softy. :) i guess some people look at that pic and laugh because they think its a bug. but there is another group of people that laugh because its a feature. i have not really known any animators who would trade in maya for another app once the have worked…
Hey guys,Anyone know how to add new custom script hotkeys to Maya via python or MEL?I'm not sure what to look for.With pymel I'm trying nameCommand() but it doesn't seem to be adding to the list in the hotkey editor.
I changed the path, I'm hoping I must keep in the double back-slashes between folders, correct ? Otherwise I'm getting a syntax error on line 4.0, although looking at your code, from what I understand of MEL, it looks fine.