Hello there, How are you guys!? I am so much interested in VFX ( Visual Effects ) and other stuff related to video graphics, such as compositing, matting, and motion graphics. Am here because I want to ask some questions about studying VFX as a Bachelor's Degree in university. Questions: 1- If I want to study VFX as a…
Hi everyone, First i'm sorry for the title of this thread... i didn't find something that would fit the "real" topic. After taking a look at the wiki and particularly the environment art articles, i thought i could ask here... I'm working on a... sort of demoreel, let's say, with a professional developper (i'm still in…
Thanks! Do you mean both the star trek models (Khan and Ro Laren?) With paprika I'll like to try an update to the geometry at some point, I could set those aside as I work on them. Not sure if chibi logan's weaknesses have to do with detail, its built in the nendoroid style so they usually lack detail. The main issue is…
** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
The infiltration into twitch advertisements for WAR was an eye opener few years back, them tucking their tails and running off after being exposed was very telling. Than come to find out C.O.D. franchise is basically doing just that, its like a physiological operation in the open to get people who crave to do these things…
Ive been doing this shit (3d gameart) for about 15 years now and lately there is a thing that bothers me. Making UVS is slow as fuck. Im primarily a hard surface artist working for videogames and it bothers me that I may spend a whole day making UVS for an asset, say, a machinegun. I use 3ds max basically for UVS with…
Just fyi, holy Unpleasantness that was long, seemed they only wanted to hear about the a.I. stuff irl they stuck it right in the middle so they think people wouldn't see that nor pick up on it. Just fyi if you decide to be a decent person and provide that feedback, i did it so you can expect how long it will take, about 30…
wondering how best to handle having extra joints in a rig for handling things like carried objects, attachment points, attack points, interaction points. These should be outside of the skinned rig and free floating or still under a root bone at the origin and then just excluded from the skin binding? For something like…
So for performance reasons (and maybe also because it theoretically could be a disk space issue), can I get a quick-and-dirty answer to this kind of a scenario: I'm working on a environment piece currently that's a witch's house. On the top of the house, there will be moderately detailed wrought iron weathervane (y'know,…
Hello friends, I'm working on a game and I have very little technical knowledge about the 3d modeling/texturing part of games and was hoping one of you might be able to point me in the right direction. I would love my game to have a mid to late 90's PC era look. The graphics look I'm particularly nostalgic for is seen in…