I've done a few of these, so check my threads if you're a Pokemon fan. The proportions are all accurate as usual, but I did take some liberties, rounding off areas of the body that are usually square to give it a more organic feel. I wish I had more time to tweak the paint and render, but there were WAY too many delays on…
Hi guys, I am trying to bake a normal map and I am getting the following two errors: 1. I though this usually gets caused due to low padding but mine is set to 10 pixels which should be plenty 2. I though this usually get caused due to intersecting cage but mine isn't intersecting. Any ideas how i can fix this? thanks in…
@JordanN As long as your Glossiness isn't set to 255/1.0/full or the material doesn't make up a huge space it's usually barely noticable that reflections aren't 100% correct. Also if the Lighting conditions don't change drastically and the cubemap is parrallax corrected and maybe enhanced with SSLR & SSAO/SSDO, you usually…
Well that sure is convoluted then. And as usual the wording coming from MS is confusing - it doesn't seem that one can actually install it to a formatted drive at all ... I suppose that MS's definition of "clean install" is a bit different from the usual. Regardless, I am curious to hear about the early reports rolling in.…
I did a really similar type of wood stair on the carnival trailer in my portfolio: http://www.alecmoody.com/8/index.html Notice how it reads as dirty and old has almost no micro texture in the sculpt. Wood grain usually only becomes that raised when it is subjected to huge amounts of moisture (think drift wood) and even…
Thanks for the reply FlashL. I understand what you mean, and huge thanks for mocking up that drawing. When I get a chance I'll go back and redo the high poly. I find that when making items, I usually end up rushing through to the completed item, which usually sucks. :) Thanks for your advice man!
I paint rarely, but personally I prefer going the feathering route, usually taking the lighter colour over the darker (rather than the usual other way around) with a wet second brush. I've had difficulty quickly googling any articles about the technique, so I'll see what I can do when I'm not at work.
Indeed I agree. I only have weekends and usually those weekends are stuck doing house work haha I usually get a 1 hr per day at home of something pc related though. but yep might be nice to recreate some of those nodes we know we need and love before diving into a request board.
Last year it ran until around midnight, and the same the year before. Bars close in SF at 2:00am, so last call is usually around 1:00-ish. People usually start getting there at around 6:00pm, so there should be plenty of time to get there and hang out for a bit, or drop in and leave early if you need to.
I think drawing is very good for helping your brain see shapes that your eyes would usually ignore when modeling. Even before I model anything, I usually try and draw my object first, so I can look for major contours that make up the silhouette. It also serves as an exercise for dealing with proportions.