Hey Bek, I'm on 901, latest SP. Using Eterea snapping bar, no BG constraint, and only snapping to vertices is toggled. I did notice it's working in the orthographic views but not in the perspective view - do you have this issue as well? Know how to fix it?
Knee deep in co-op with a friend and loving it. My impressions of the demo were poor and misguided ( didn't know the D-pad was tied into inventory :) ). I don't think I would enjoy the SP campaign nearly as much but damn it's an awesome game experience.
If possible, you should play with the levels on the "normal difficulty" one, I'd say the area ground level is too muted which is a shame because you have some detailing there with the pews (sp?) and rubble. Otherwise it's all top notch man, great stuff!
Is SUbstance Products compatible to use with Rent Virtual Workstation from the cloud? (I am thinking about stratuscore) I am urgently in need of some sort of stable thing to run SP on. My PC is incapable of handling Materials from Substance Source :(
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Yeah, thats the least jarring seam you'll come across. It's super minor, and is not a texture seam, but just more of a wrongly synced normal seam. Notice how it's fine in SP but not in another viewport, such as Maya? That should be the giveaway that they're calculating/viewing the normals in two different methods. :)
Meh. Was pretty burned by the ridiculousness of MW2. Might get it for 360, if it has improved enough to buy another iteration. Still love the SP in MW1; seeing the nuke take off, damn. One of the coolest 'Oh S**T' moments in any game I've ever played.
8 of them, different size, around a square. Habitations around and stairs behind the square heading to center town. I use MOI, LW 2015, ZB, Heads UVlayout, SD/SP. The final render(...some day) should be done in Vue xstream 2015. B,
Overall I think it's looking really nice. I see a few artifacts in the normal map but that could be because the detail is too small in the high poly or it could just be the display in SP's viewport. Also I can see through his jacket on the shoulder area :open_mouth:
Well I edit just to have some fun. No other game out there interests me : I'm a melee guy, not guns type. Heheh, besides my SP campaign wont take me years to make (I'm not making a TC or 29 level game lol)