I`ve played most of RPGs from 1997 to 2012 and the best is surely 1. Planescape Torment <- This is amazing. I`ve missed it at release and only played first time in 2009, and it was magical. I usually replay it once in a year or two :) 2. Baldur`s Gate 2 3. Fallout 1&2 4. Arcanum 5. Witcher 1&2 6. Vampire Bloodlines. 7.…
we are a small team, and we need some 3D artists/animators and some programmers/coders. (bonus points if you know how to make isometric assets and characters, and if you can make spell and area effects) trimetric tiles are what we are aiming for message be and I'll show you! 3D character animator (Blender rigging…
Jackablade : I got both of these too and I second the fact that they are awesomesauce. I got the mass effect, star wars force unleashed (thanks to ~AUSTIN) and assassin's creed ones which are great too...raaah so many cool ones... another really awesome one, by Udon, Okami : the official complete works…
hey guys, if i try to offset the uvs by 1 using the uv-vertex input field (nomalized turned on) by adding 1 to the value and then offset them back by subtracting 1 they don't match 100% anymore. this is what i do step by step: create a sphere > do some quick uvs > duplicate the object > merge objects. now i've got 2…
Its easier, not always cheaper. Lets talk potatoes since McDonalds like to shovel them like snow. 1 potato at Mc Donalds might = a large box of fries and cost the same amount as a 5lb bag of potatoes in a gocery store. Take your pick, fat and grief for one meal. OR 15 potatoes you cook that are lot healthier and CHEAPER.…
I don't know mel but a wild stab at it would go like this: if (`checkBox -q -v randScale` == 0) { $getScaleMin = 1; $getScaleMax = 1;} EDIT: On second thought though if these variables are strings wouldn't the values need to be enclosed in quotes? like this: if (`checkBox -q -v randScale` == 0) { $getScaleMin = "1";…
So here's why the workflow i suggested before is a good idea, in my opinion (feel free to disagree): Currently the industry is going through a shift from one workflow to another. one of the great things about the new workflow is that it's possible to have a very efficient and streamlined way of approaching materials. I…
After a few weeks of work, I’m happy to finally share this Silent Hill 1 fan art. I created a similar project a few years ago, but playing the Silent Hill 2 remake really inspired me to learn more about volumetric fog in UE5. So yes, this is heavily inspired by the visuals of SH2 Remake. For the color grading, I tried to…
As I promissed the script is redy. :) --******************************************************************************************************-- Created: 29-06-2011-- Last Updated: 29-06-2011-- Version: 1.0---- Author : Kostadin Kotev / miau_u@yahoo.com /-- Version: 3ds max 9 and up---- Discription: Requested in…