hey guys this is a personal project for studying likeness.. female faces are very challenging .. so any feed back would be appreciated .. thanks here is my main ref : and here is where i got so far :
Hey there, first post here! I started sculpting Jake Gyllenhaal yesterday and here's where I'm at. It's my first likeness study and it's (really) far from being perfect but I'm starting to see him in the sculpt. It's almost 4AM so I don't see what's good and what's not anymore, I'll get back to it after getting some sleep.…
I have been trying to improve at sculpting faces, and getting likenesses going, however i am stuck on this tyrion. if anyone has any advice i would love to hear it!
Well, it has been a very long time since I last posted anything here (it´s a sure sign that it has been too long if the calendar says it´s August and the last post is Santa ;D) - but I had a very good reason: --------------------------------- Warning: Wall of Text incoming ;D -------------------------------- Early this…
Hey guys, I was wondering if there is a way to change between viewports in UDK like in Maya. I.e. hover over the viewport and press space? Its annoying me having to click or press alt+X to change the viewport windows Cheers!
For a jacket sleeve that's extended out all the way. it should NOT be scrunching up like that. You're making this section of the sculpt more complex than it needs to be. Really look at your reference, does the sleeve scrunch up like that? It shouldn't, it should probably just be folds that wrap around the arm and any…
I wanted to create a realistic CG actor and John Malkovich has a unique look that inspired me to do this portrait. I chose him because he is charismatic and different . For this project basically I did the sculpt in Zbrush, the textures in Mari and render in 3ds Max. I also wanted to try the new alshaders materials and I…
I have been working on this character for a while now as part of Georgian Avasilcutei's mentorship. My goals were to get better with realistic character workflows mainly hair and marvelous designer. I am starting off with a likeness of Helen Mirren for the face/hair and then I am going to build out the character concept.…
Is that terrain made in UDK or imported from a modelling program like Max or Maya? A great way to improve the look of inbuilt Landscape/Terrain is to load several materials in and blend between them so banks are muddier and it also breaks up the texture repeats nicely. Also: experiment with the lighting a little, try…
Unreal Engine just released a ton of content for free from their game Paragon I think it's called. That's huge because that's a really nice, modern, AAA title -- so you expect these models are built to not just look good but also perform well. And there is several games you can get the modkit to for free as well. Like…