I have just recently downloaded xNormal, and I wanted to know if there was a specific website that offers users to upload and download plugins for xNormal or do developers just offer them on their own website? I have tried searching on Yahoo, but the majority of my search results only discuss about the 3 major plugins (3ds…
Ah, i think i have misunderstood what the problem is. I thought the bone is twisting. It is your mesh weighting that makes trouble? It does not bend like it should? Then check weightpainting. Most probably there's a weighting from a bone that should not have influence at the leg. Sometimes the influence is this low that…
MaxScript is strange. Some of the more difficult or intricate tasks it pretty much does for you, and yet some of the absolute simplest tasks like modifying a vertex position is difficult or undocumented. The Editable Mesh or Editable Poly methods don't work on the EP modifier, and I can't find anything suggesting how this…
New script :) I'm not really a scripter by trade so if it breaks, don't kill me (but let me know). Description; It's a script that will align the UV island(s) of 1 selected UV edge or any 2 selected UV verts with the nearest axis* It's a companion for modo's default "Orient UVs" tool, which isn't always perfect, especially…
07/02/2019 When I came back to this layout ^^ I wasn't particularly fond of it. It's very flat, samey and quite a boring space but I did like the verticality created in the lower area of the level. I decided to make the environment fill a smaller space but focus more on this verticality: Already there is much more interest…
I think people are trying to help you narrow down the problem, so why are you responding so nastily? As far as I know, there is no "turn off screen tearing" checkbox in the Nvidia control panel. So you're gonna have to try some different things out. What are your vertical sync settings, this can also cause screen tearing…
love it really nice shapes...only thing that strikes me as wrong is the underwater lighting, its too bright in areas... dark wooden poles become much lighter underwater then fade off (im geussing this is a vertical gradient), could you not multiply this over the diffuse to get better lighting, if you wanted to go a step…
I'm Andrew, I've been doing a lot of behind the scenes work, but I've finally got a little something I can share with you all. I have a test animation of the vertical engines for the VTOL that I've designed for our animation. This is just to showcase how the vertical engines work. Much more will be following this over the…
Woah, thanks! This Method works best for me :) But my thanks goes to all! Gazu Edit: This was my workflow: I deleted some edges around the area where the Hole had to be, so that i have some unconnected vertices and 1 big and clean face. I created a circle and used Cut to Cut my Mesh along the circle template. Now i…
Finally! Attached the head and hands to the body. But I had a lot of trouble with the hands especially with the wrist since I couldn't have more than 8 vertices otherwise the hands wouldn't attach to the wrist without having triangles and thus had to remove the edge loops that rounded the fingers since they ended up…