I've just played through the Raji demo. I love Ico, Journey, Bayonetta, and Genji therefore I am right in the target audience (I've played a bit of PS2-era God Of War games but not enough to have a firm opinion on them). The thing I liked the most about the demo is the way the game is not afraid to have a rather powerful…
Hey, What are your thoughts on using bevels vs support edges+subdivision, for high poly mesh. I find it easier to use a bevel modifier on my low poly to make the edges smoother and bake it that way. That way I can just turn off the bevel modifier and i have an instant low poly, or turn it on to have high poly. It is easier…
YOOOO! Okay! I finished it! I'm really happy with it! I could've kept pushing but overall I'm proud of where it is right now (trying to be deadline-driven, not focusing on perfecting all the details... plus the point was to finish and I did!) Here are some renders I did within Substance. I was going to try to render in…
Hie!!, Am trying to texture this handuard for my akm, and i would love to get some feedback on them, as idk it just doesn't feel 'quite there' yet. its an older variant so am trying to sell that military wear and tear. also would love any substance tips
I am pretty certain there are Matcaps for zbrush that can replicate this style and if not wouldnt be crazy complex to replicate. But yeah its important to test things early in as close as final shading as possible. These days you could possibly also just send a slightly lower subdiv level into your engine of choice and…
The main drawback of asset packs and material libraries is that they cover too small square area like 2x2 m and designed for tiny texel size. Those materials are just flat snapshots, no way to change details distribution or re-composite easily . Also you lose a way to do any conscious art selection what key things to show…
A small team of people; me, my two brothers and a famous streamer named bundun are making a "Plants Vs Zombie GW" type game, only one of my brothers know how to model stuff in 3D the amount we need but he 's to busy. so we need YOU to help THIS GAME! down here is a list of what everybody does so far: NotTimson (one of my…
A sword kit of a poor samurai hope you guys like it ;) i made it as a game-ready modular assets Modelled in Blender, textured in Subtance Painter and rendered in Unreal Engine 5 Follow me on Artstation: https://manhha_khan.artstation.com/ !
I am developing a short film called The Psychic Ambassadors, featuring timeless beings responsible for ensuring that the world of ideas does not collapse. The project is envisioned as a series, with iconic characters such as Proyector, Maquinito, and the artist Dafome. This narrative has been evolving over many years, and…