I have just did another try and puzzled what they did it for. Imo for regular environment tiling textures it's monstrously inconvenient. Everything it can do is perfectly re-creatable in Substance Painter + filters done in SD with much more options and in much more flexible manner . Evrything what SPainter can't do is…
Firstly, they are both doing fine, Denise is getting checked out, baby Red was untouched. This is just goddamn unbelievable. Denise was walking down the sidewalk with baby Red in a stroller. She noticed a woman pull up and waiting to turn onto the main street Denise was walking adjacent to. Denise waved to the lady driver,…
Gawd the pain... i told my trainer that my chest is hurting and he said: Well you arent really working hard enough to cause yourself any pain, so you must me lactating... asshole...
You know, we've already got a cat thread, maybe this should be devoted to dogs or maybe even spinning quads. Or maybe a cat without a head and a spinning quad in it's place, with bloom, because bloom is effing next gen!
I had problems with decompiling the models and textures, so i can't help you with that, but i can help you with your QC file. I had a problem where editing the file would remove all the linebreaks so be careful with that. Here's a video of my particles working on a compiled model of a forge spirit AndrewHelenek sent me.…
the "simple" cube is probably the least trivial of the primitives when it comes to coding :D pain * 6 theres going to be a world of pain with mapping and the "direction" of the cylinder section up/down or left/right and how the mesh is arranged if the opposite face is different.
i'll just add that you put edge wear on right and left side of the texture. however, the normal map shows that plate is contineous, it doesn't have a seam (groove) there. in fact, i just used Offset on it and it indeed doesn't loop well in those places. dirt looks weird. kinda like tea/coffee stains. on plates it looks…
JadeEyePanda: I will look into evening out the lighting on the textures. Pull back on the Rocks a bit and punch it up on the fence, path and pedestal. I will also look into light baking as I have not dealt with this before. Starting an Inn following the Hero Spawn Point. Started off creating exterior brick wall tiles for…
Hey cool scene. One big critique I have would be how you lit it, right now everything's just in shade, and my eyes are brought to the pillow, and everything else just blends into each other. Maybe having some ambient occlusion may help get a little more POP with you props. But i like the texture work, and layout, nice and…